Supporting European Energy Consumers through Gamification and Competence-based Learning
Keywords:energy efficiency, energy market liberalization, competence-based training and education
The European energy market liberalization strategy aims to assign a new role to consumers and end-users’ communities so that they can become active participants on the energy market. In this paper we present the project SOCIALENERGY, EU-funded under the H2020 program. This project aims to promote the EU energy market transformation policy and to deliver supporting instruments. By developing innovative ICT-based tools, the project consortium will empower the EU energy consumers to become more energy efficient and competent. Apart from presenting the advanced features of SOCIALENERGY multi-modular platform, we will highlight the importance of the novel competence-based education (CBE) framework to support educational activities and to promote creation of social communities in the energy efficiency domain.
ACM Computing Classification System (1998): J.1, K.3.1, K.4.3, K.5.2.